It hasn’t been an experience that really reinforces the bond that forms between avatar and player, which makes me think about this process and how some games are able to achieve this effect and others aren’t. This is accompanied by a simple movement with which to guide our character, usually forward. Just a few buttons to choose a response mood, in such an abstract way that we will never be entirely sure what our character is going to say. It will not be a game that will have many problems to adapt, since South of the Circle is a work whose use of controls is very limited. The history of South of the Circle and its almost non-existent game system helps us to reflect on the differences of our medium with respect to other entertainment.ĭespite the fact that South of the Circle is now being released on consoles and computers, it is not a recent production, but rather comes from that collection of games that were exclusive to the initiative apple-arcade and that, little by little, they are ending their exclusivity contract to end up reaching the rest of the platforms. A man lost in the middle of the Arctic Circle remembers, at his most critical moment, the love of his life.
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